Split screen


I made a split screen game that requires one player to help the other in order for both to escape. However, the players do have choices on how they escape. The guard can leave the prisoner in jail and escape for themself, but will have to deal with the monster alone. There's also treasure that  either one or both players could take with them.

Assets used from Unreal Marketplace/Polyhaven: https://www.unrealengine.com/marketplace/en-US/product/book-head-monster (Monster)

https://www.unrealengine.com/marketplace/en-US/product/dungeon-playable-demo-135... (Dungeon assets/modulars)

https://polyhaven.com/models (Goblets, vases, and treasure chests)

Source on github: https://github.com/1NancyAlvarez1/Game3

The only issue I notice is that the AI or the player needs to be extremely close to ragdoll the player. 

Issues, like the widget added to the viewport and the door sound, has been fixed as of uploading this.

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