Behavior Tree/Update AI
UE5 Assignments » Devlog
The AI in this level follow a behavior tree. All of the AI are supposed to be drawn to sound from a certain distance, but only one AI is affected. They all have a certain "sighted" distance, so when the player gets too close the AI will attack. There is a keyboard button that damages the AI, which makes the AI attack the player (in only the same one AI was affected.) There is also a button to make noise, which makes the AI go and investigate for a couple of seconds before going back to patrolling.
The video just shows the player using the abilities (damage and make noise) to reach the other side.
Get UE5 Assignments
UE5 Assignments
Status | Prototype |
Author | 1NancyAlvarez1 |
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