Behavior Tree/Update AI


The AI in this level follow a behavior tree. All of the AI are supposed to be drawn to sound from a certain distance, but only one AI is affected. They all have a certain "sighted" distance, so when the player gets too close the AI will attack. There is a keyboard button that damages the AI, which makes the AI attack the player (in only the same one AI was affected.) There is also a button to make noise, which makes the AI go and investigate for a couple of seconds before going back to patrolling.

The video just shows the player using the abilities (damage and make noise) to reach the other side.

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